Friday, 21 November 2014

The Evolution of VFX in Movies: The 60s Till Now


The Evolution of VFX in Movies: The 60s Till Now


The movie industry has consistently relied on some type of visual effects even in the early years of film making. Whether it was the fake blood in 1965’s Battle of the Bulge or the continually impressive Kong in King Kong (1933). As time progressed, it’s really no surprise that the amount of special effects utilized in films is constantly increasing. Special effects help to create the fantastic, the things that simply do not exist in our world, or to help create a completely unique visual experience like in Sin City or 300. The early years of film making relied on practical effects, now the majority of effects are created through the use of a computer. Let’s take a look at the evolution of VFX in movies, looking back on the great moments of effects that helped to push the art form into what it is today.

Saturday, 15 November 2014

The Rise Of Motion Capture

The Rise Of Motion Capture Motion capture (mocap) has come along way since its early stages, and can be seen in almost every movie that features CG elements, along with almost every video game. What was once an extremely costly procedure that took a huge amount of preparation can now be accomplished at a much faster and cheaper rate.

The Rise of Motion Capture and What it Means for You

Friday, 14 November 2014

Unreal Engine 4 vs. Unity: Which Game Engine Is Best for You?

Unreal Engine 4 vs. Unity: Which Game Engine Is Best for You?

Unreal Engine 4 vs. Unity: Which Game Engine Is Best for You?

Unreal Engine 4 (UE4) and Unity are arguably two of the most popular game engines available to the public today. While many game development studios use their own proprietary game engine there’s still a huge market for indie developers and even larger studios needing a great game engine to help them create their game. Games like Dead Island 2 and Hitman Sniper are being developed on these game engines. So if you want to get into game design you’re next step is choosing which game engine to learn, and which game engine to launch your game.